Idleholt

Roadmap

Idleholt's path, from its first day to what's coming next.

See what's new in the changelog

  1. Shipped

    Holtgrove opens

    Young pines beside a wooden fence and a dirt path in Holtgrove

    The first day: rolling hills, hand-made trees, the woodcutter, the stall, and the hearth.

  2. Shipped

    A shared woodland

    Two woodcutters meeting beside Cobblethorn's stall

    Accounts, other players walking the woods with you, chat and emotes, hiscores, and play on phones.

  3. Shipped

    Skill chains

    The Chains tab with a two-step chain of felling and whittling

    Line up Felling and then Whittling, press Start, and your woodcutter repeats the loop, even while you are away. Phones got a proper layout, upright and sideways.

    • Possible

      Chains that know when to stop

      Tell a chain to stop when your pack is full, when you reach a level, or after a set number of rounds.

    • Planned

      Bank trips inside chains

      The Chains tab with a two-step chain of felling and whittling

      When your pack fills partway through a chain, your woodcutter walks to the bank, stores the load, and carries on where they left off.

    • Possible Design pending

      Take from the bank in a chain

      A chain step that takes things out of the bank, such as logs to whittle, so a chain can start from your stored goods.

    • Possible

      Longer chains you can keep

      More steps in a chain, and chains you can save and use again.

    • Possible Design only

      Chains with a goal

      Name what you want to make, and your woodcutter works out the steps to get there.

    • Possible Design only

      More than one way to make things

      Some items can be made from more than one recipe, so a chain can use whatever you have.

    • Possible Design only

      A player market

      Buy from and sell to other players with standing offers, so a chain's goods can find a buyer.

  4. Shipped

    Roasting

    A woodcutter roasting a fish over the hearth's fire

    A new skill: roast your catch over the Kindlecross Hearth, and chain fishing, the fire, and roasting together.

  5. Shipped

    Character customization

    The character screen with a woodcutter in a wide-brim hat

    Body types, hats, hairstyles, hair colours, and outfits. More looks are on the way.

    • Shipped

      A reworked feminine body

      The character screen with a woodcutter in a wide-brim hat

      The feminine body type gets a new shape of its own, with every outfit refitted to it.

  6. You are here

    Shipped

    A fishing pier

    The wooden jetty at the Holtgrove pond

    The pond's planking grew into a proper pier, with a ramp and fishing spots out over the water.

    • In progress

      A fresh look for the game screen

      The game today: Holtgrove's bank and the side panel with the pack

      Clearer panels, buttons, and windows on every screen size.

  7. Planned

    Ideas from players

    The chat window over the pond, with woodcutters talking about fishing

    Ideas players sent us, on the way: chat that remembers, a clock for Holtgrove, emotes, and more.

    • Shipped

      Chat that remembers

      The chat window after a reload, with the earlier messages still there

      Chat history stays when you reload the page, and each message has room to say more.

    • Planned

      A clock for Holtgrove

      Young pines beside a wooden fence and a dirt path in Holtgrove

      Chat messages show the time in Holtgrove, with a clock on screen: the first step toward day and night.

    • Shipped

      What's new, and who's around

      Two woodcutters meeting beside Cobblethorn's stall

      A button for the latest changes and a count of the woodcutters playing right now, on the main screen.

    • Shipped

      Emotes that pick up where you left off

      The emoji picker above the Wave, Cheer, Bow and Shrug buttons

      Wave or cheer, and your woodcutter goes back to the task or walk they were on.

    • Planned

      Holidays and events

      Holtgrove in warm light: purple and teal trees, the stall, and the curved pier on the pond

      Seasonal events with small cosmetic rewards, including Idleholt's very own holidays.

  8. In progress

    A more beautiful Holtgrove

    Holtgrove in warm light: purple and teal trees, the stall, and the curved pier on the pond

    A step at a time, and never at the cost of speed: richer ground colours, fuller tree crowns, flowers and ferns with a graphics setting, clearer water, soft shadows, a warm finish, glowing lanterns, and a distant cliff and waterfall.

  9. In progress Unparked

    The monster tuning arena

    A woodcutter at the gate of the timber-fenced sand pit west of Holtgrove

    A sand pit behind a timber fence west of town, where the first monsters are tried out and tuned before they ever reach the wilds.

  10. Planned

    Sounds and music

    A woodcutter roasting fish over the crackling Kindlecross Hearth, near Cobblethorn's Stall

    Sound effects for every skill, footsteps, and the town around you, calm music for each part of Holtgrove, and a volume control for each kind of sound.

    • Possible

      A growing soundscape

      New sounds a little at a time: more music, birds, water and wind, sounds for each skill, and a better mix, all without slowing the game down.

  11. Planned

    Mining and Smithing

    A timber-framed cave mouth with a lantern, a pickaxe, and an anvil

    Two new skills: dig ore in an underground cave mine, then work it at the anvil.

    • Possible

      More cozy skills

      A full range of skills for gathering, making, and helping others, each with its own items and art.

    • Possible

      New places to explore

      Holtgrove grows as new skills arrive, with new areas and things to do in each.

  12. Planned

    Busier, smoother woods

    Two players fishing side by side in beach chairs

    More players on screen at once, with the game running smoothly on phones and older computers.

    • Planned

      Direct messages

      A letter closed with a red wax seal, beside a quill

      Send a private message to another player.

    • Possible

      Names on request

      No more names floating over everyone's heads: right-click or long-press a player to see who they are, see everyone standing on a crowded spot, and read speech bubbles with the speaker's name.

  13. Possible

    Homes of your own

    A new Construction skill: build a house of your own, then furnish it.

Always in the works

  • Made with three.js and Blender

    Holtgrove is drawn right in your browser with three.js, and every model in it is made in Blender. That is how it stays.

  • Quicker updates

    A standing effort to get fixes and new things to you faster, every day.

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