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Shipped
Holtgrove opens
The first day: rolling hills, hand-made trees, the woodcutter, the stall, and the hearth.
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Shipped
A shared woodland
Accounts, other players walking the woods with you, chat and emotes, hiscores, and play on phones.
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Shipped
Skill chains
Line up Felling and then Whittling, press Start, and your woodcutter repeats the loop, even while you are away. Phones got a proper layout, upright and sideways.
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Possible
Chains that know when to stop
Tell a chain to stop when your pack is full, when you reach a level, or after a set number of rounds.
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Planned
Bank trips inside chains
When your pack fills partway through a chain, your woodcutter walks to the bank, stores the load, and carries on where they left off.
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Possible Design pending
Take from the bank in a chain
A chain step that takes things out of the bank, such as logs to whittle, so a chain can start from your stored goods.
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Possible
Longer chains you can keep
More steps in a chain, and chains you can save and use again.
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Possible Design only
Chains with a goal
Name what you want to make, and your woodcutter works out the steps to get there.
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Possible Design only
More than one way to make things
Some items can be made from more than one recipe, so a chain can use whatever you have.
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Possible Design only
A player market
Buy from and sell to other players with standing offers, so a chain's goods can find a buyer.
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Shipped
Roasting
A new skill: roast your catch over the Kindlecross Hearth, and chain fishing, the fire, and roasting together.
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Shipped
Character customization
Body types, hats, hairstyles, hair colours, and outfits. More looks are on the way.
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Shipped
A reworked feminine body
The feminine body type gets a new shape of its own, with every outfit refitted to it.
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You are here
Shipped
A fishing pier
The pond's planking grew into a proper pier, with a ramp and fishing spots out over the water.
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In progress
A fresh look for the game screen
Clearer panels, buttons, and windows on every screen size.
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Planned
Ideas from players
Ideas players sent us, on the way: chat that remembers, a clock for Holtgrove, emotes, and more.
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Shipped
Chat that remembers
Chat history stays when you reload the page, and each message has room to say more.
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Planned
A clock for Holtgrove
Chat messages show the time in Holtgrove, with a clock on screen: the first step toward day and night.
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Shipped
What's new, and who's around
A button for the latest changes and a count of the woodcutters playing right now, on the main screen.
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Shipped
Emotes that pick up where you left off
Wave or cheer, and your woodcutter goes back to the task or walk they were on.
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Planned
Holidays and events
Seasonal events with small cosmetic rewards, including Idleholt's very own holidays.
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In progress
A more beautiful Holtgrove
A step at a time, and never at the cost of speed: richer ground colours, fuller tree crowns, flowers and ferns with a graphics setting, clearer water, soft shadows, a warm finish, glowing lanterns, and a distant cliff and waterfall.
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In progress Unparked
The monster tuning arena
A sand pit behind a timber fence west of town, where the first monsters are tried out and tuned before they ever reach the wilds.
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Planned
Sounds and music
Sound effects for every skill, footsteps, and the town around you, calm music for each part of Holtgrove, and a volume control for each kind of sound.
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Possible
A growing soundscape
New sounds a little at a time: more music, birds, water and wind, sounds for each skill, and a better mix, all without slowing the game down.
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Planned
Mining and Smithing
Two new skills: dig ore in an underground cave mine, then work it at the anvil.
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Possible
More cozy skills
A full range of skills for gathering, making, and helping others, each with its own items and art.
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Possible
New places to explore
Holtgrove grows as new skills arrive, with new areas and things to do in each.
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Planned
Busier, smoother woods
More players on screen at once, with the game running smoothly on phones and older computers.
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Planned
Direct messages
Send a private message to another player.
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Possible
Names on request
No more names floating over everyone's heads: right-click or long-press a player to see who they are, see everyone standing on a crowded spot, and read speech bubbles with the speaker's name.
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Possible
Homes of your own
A new Construction skill: build a house of your own, then furnish it.
Always in the works
Made with three.js and Blender
Holtgrove is drawn right in your browser with three.js, and every model in it is made in Blender. That is how it stays.
Quicker updates
A standing effort to get fixes and new things to you faster, every day.